![]() ![]() I also noticed a couple errors on the tackboard where time passes and it shouldn't. I haven't been able to replicate it yet, but once I do and correct it, I will upload a new file. The same kind of bug was mentioned with the Rita sex scene (on android). Still intend to update that art, as it was rushed in that sequence when we added it. I fixed it, while smoothing out that scene for all devices. One of our patrons was kind enough to pinpoint an image error on the threesome scene on android devices. There will be moments of imminent danger in the future, but progressing through the story is up to anyone's pace. And to be fair, it also might distract from the main storyline, but Paradise Lofts is meant to be a pretty easy-going game. Stuff like this - to me - gives the game such a less linear feel. Remembering what characters are doing in PeepView (and storing times for when they will finish the activity if you don't visit), removing their sprites from park scenes, going to their apartments (scripts here, of course), leaving and re-triggering times on when characters will come outside again. So far, I have the framework built for Bethe, Polly and Rita and already started on the others.įor coding nerds, a lot is going on behind the scenes. For others, I intend to allow it right out the gate. For some characters, you will have to have "won them over" before you can trigger this. Here's how it works: when in PeepView, if you see someone engaged in an activity, you can now hop over there and visit them at that time. You play the role of the bartender of the vessel, washed up on the shore. The game follows the story of the wreck of the Moby Dick a pleasure yacht chartered by the Miss World Media pageant for a luxury promo cruise in the South Pacific. It will require a boatload of art, so some will be added in segments, to maintain my sanity. Paradise Lust is a visual novel and erotic dating sim, interspersed with simple subgames. I'm working on that "free play" element discussed earlier, and wow, what a doozy, but it's going to be pretty cool, I think. It's happened a number of times here, and I'm always grateful. Droid Productions, Yesterday was the first time dl and playing your game. ![]() Should someone chime in with some gem to glean, certainly can't hurt. This site is pretty damn helpful with input sometimes, so I'm posting public Patreon posts here, too, if that's okay. It's just myself and the artist who currently work on this, and we're always eager to know what we can do better. Please, chime in and let us know where we suck, what we're doing right, and what we could do (if anything) to pique your interest. While this is set in a fictional "hyper-sexual" world, I still wanted it to be a game, so there's often more than one way to solve a challenge. The v07 version (current free version available) has 7 sex scenes/games to be discovered, as well as plenty of other wild activity going on in the city of Paradise. An in-game walkthrough is available, if needed. ![]() If you haven't checked it out yet, please do. Assuming it makes it to the finish line, I estimate it would be about a 30+ hour game. Hoping to help us focus on things the audience likes best, and get a better grip on feedback. I'm the developer of Paradise Lofts and am opening a thread devoted to its development. ![]()
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